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Sonic sprite sheet
Sonic sprite sheet









You see THIS bad boy is the Ultimate Sonic 1 Sheet. It's super cool, and crazy useful, like pre-ordering the SNES Classic to get it before it goes sold out useful! CHECK THIS OUT. Do you like AWESOME SPRITES THAT ARE AWESOME? Then you gotta check out this sheet dude. How odd.ĮDIT: I fixed Tails' sprites and reuploaded the package.HEY YOU, LOOKING AT THE SCREEN. Tails' sprites from Sonic 2 are showing both his legs going behing his tails. I've got Sonic Stadium support almost done, but I haven't looked into the others yet. If they're normal objects that load mappings like anything else, yes it should be able to handle them. QUOTE EDIT: Can that program extract the graphics from Sonic 2 and CD's Special Stages as well? (I guess Spinball, Crackers and Chaotix are out of the question for now) QUOTE (ICEknight Feb 7 2011, 08:45 PM) Could you specify which levels are using each of the Sonic CD sets, by the way? Just checking if that "Sonic walking while waving his arms" could really be for the underwater sections. I hope to release the program I used to make these, and when I do it'll do all objects not just the player. Note that compressed Sonic art like his Sonic 1 ending sequence and the continue screen sprites are not present. The individual PNGs are mixed together correctly, though. Therefore, there are strips labeled "Extra" in the corresponding folders that contain the correct new sprites in the positions (I didn't feel like opening the images and stitching them together into one strip). Sonic and Tails in S&K have extra frames from S&K that aren't in S3. Each MMD uses a certain set - even though there're 70 level MMDs, there are only 4 different versions of Sonic's data. Tails' tails are separate images for obvious reasons. (Mind, though, some origins will not be correct: for instance, Sonic's spinning sprite needs to be moved 5 pixels down because this offset is added to object's position in the real engine before displaying the sprite. I've ripped them both as separate PNGs and as horizontal strips.Įach frame is rendered centred on a 64圆4 canvas. It doesn't really matter - you probably won't want to load the blank ones anyway, they're just there to space it out so that the frame ids match. Entirely blank frames come out black instead of transparent this is a quirk of GM that I haven't licked yet.











Sonic sprite sheet